Posts in category ps3
by Alexander Sliwinski May 16th 2008 10:20AM
Filed under: Sony PlayStation 3, Sony PSP, Business
Although this information has been reported on in one form or another, here's the condensed list of Sony's first-party titles coming out for PSP and PS3 in the foreseeable future:
Dates, titles and everything else are subject to change without warning. If it's LittleBigPlanet though, you'll probably hear quite a bit of whining from us first.
by Alexander Sliwinski May 16th 2008 9:10AM
Filed under: Sony PlayStation 3, Peripherals
Apparently, rumble does matter to a lot of Americans.
According to SCEA, the feedback-giving DualShock 3 had $10.9 million in sales during the month of April, meaning that about 200,000 Americans were ready to put down $55 for some vibration from their PS3 controller.
As we learned from our initial
impression of the DualShock 3: Yes, it's worth it. We do know that the
Sixaxis is on its way out, but at this point only the
MGS bundles come with the DS3. We're still waiting for the "official" changeover to occur with regular PS3 consoles.
by Jason Dobson May 16th 2008 8:40AM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

If imitation is the sincerest form of flattery, Harmonix must be beside itself with this last week finding not one but two companies hopping on the developer's coat tails and revealing a pair of drum kits that bear more than a passing resemblance to those used in
Rock Band. However, while
Guitar Hero IV's kit still carries some basis in reality,
the kit revealed by Konami for the company's newly announced
Rock Revolution looks to be designed for players with extra appendages or other rhythm enthusiasts who are
not quite human.
With six face pads of three different sizes, as well as a kick pedal, Konami's kit is certainly the most complex of the three. However, according to MTV Multiplayer blogger Patrick Klepek, the drums carry what sounds like a much more forgiving difficulty curve than those in
Rock Band, which while great are almost unapproachable by rhythm game newcomers even on the easiest setting. By contrast, and according to his admittedly brief time with Konami's offering, the game doesn't penalize players for improvising during a song, and also features five difficulty settings with the lower two removing the foot pedal entirely. Still, the question remains as to if there is room enough for another peripheral-heavy rhythm game, not so much in the genre but in our
own living rooms.
by Jason Dobson May 16th 2008 2:00AM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Microsoft Xbox 360, Sports
Sure he and his team may have missed the playoffs yet again and are likely fantasizing about what might have been while swinging at balls from the back nine, but that hasn't stopped Columbus Blue Jackets' young-yet-impressive captain Rick Nash from scoring cover duty on Take Two's fall release of
NHL 2K9. Also worthy of note from 2K is that developer Visual Concepts has "taken over" development duties for this latest game in the franchise -- as opposed we assume to working in tandem with fellow studio Kush Games -- and that the devs are rebuilding the title "from the ground up."
Not to take anything away from three-time All Star Nash, but it's still an odd choice, at least by team standings, given the Blue Jackets' once again abysmal campaign during the 2007-08 regular season that saw the fledgling team rank near the bottom of both the Western Conference and overall league in points. However, perhaps those who make these kinds of decisions are hoping this is the sort of voodoo that will turn Ohio's NHL franchise around -- sort of like a reverse
Madden curse.
by Ross Miller May 15th 2008 10:35PM
Filed under: Sony PlayStation 3
Sony Computer Entertainment Inc. has announced that it is
integrating the YouTube API to allow developers to add video uploading to their titles. The first game to utilize the new feature is
Mainichi Issho, a free Japanese PSN title that debuted in November 2006. As seen in the screenshot above, you will now be able to upload in-game video to YouTube for sharing from inside the game.
No other title has been announced to use the YouTube API, either for a new title or updating an exiting game. Our dream? YouTube uploads with
LittleBigPlanet. It seems like a no-brainer.
by Ludwig Kietzmann May 15th 2008 7:45PM
Filed under: Nintendo DS, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360, Business
Things that won't surprise you
April proved to be yet another lucrative month for the ol' gaming biz, with total industry sales reaching $1.23 billion, reports
GameDaily. Software sales in particular grew to $654.7 million, an increase of 68% carried on the fine leather seats of
Grand Theft Auto IV's recently stolen convertible. Rockstar's urban riffraff romp sold 2.85 million copies --
that's 1.85 million on Xbox 360 and 1 million on PS3 -- while Nintendo's Wii took the top spot in hardware sales.
Mario Kart Wii, however, had to settle for second place.
Things that will surprise you
It was a photo finish for the Xbox 360 and PlayStation 3, but the photographers had likely packed up and left for the day by the time the steeds reached the finish line. Selling 188K and 187.1K units respectively, the Xbox 360 and PlayStation 3 were thoroughly bested by the systems that
didn't have
GTA IV. We'd feel a bit silly if we were them.
-
Wii: 714.2K

6.8K (0.94%)
-
DS: 414.8K

283.2K (40.6%)
-
PSP: 192.7K

104.3K (35.1%)
-
Xbox 360: 188K

74K (28.2%)
-
PS3: 187.1K

69.9K (27.2%)
-
PS2: 124.4K

91.6K (42.4%)
You'll find the top ten in software sales after the break.
Continue reading April NPD: GTA IV, Mario Kart Wii race to the top
by Randy Nelson May 15th 2008 4:30PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Action, Adventure

click to enlarge
Wait ... where are the floats, the cheerleaders,
the awkward slow-dancing? Oh, its not
that kind of homecoming. No, it's a
Silent Hill homecoming, which means it's really foggy, those "cheerleaders" are grotesque creatures, and the dance move of choice is called "running for your life."
Konami finally rolled out a playable build of the series' fifth installment at its press event last night, and we were on hand to, well ... get our hands on it. We're writing up our impressions, along with
Double Helix design lead Jason Allen's musings on bringing the series to a new generation. For now, get tickled by the first screens (on your console of choice) -- and several new videos embedded after the break!
Continue reading Silent Hill: Homecoming creeps out of hiding
by Ludwig Kietzmann May 15th 2008 4:00PM
Filed under: Sony PlayStation 3, Action
While we've known for some time that the "Gun Metal Gray" PlayStation 3 bundle -- featuring a shiny 40GB model, a matching DualShock 3 controller and a
Limited Edition copy of geriatric sneakfest,
Metal Gear Solid 4: Guns of the Patriots -- would be
available to Americans, we didn't know until now that it would only be available to Americans logging onto
Konami's website. Online and inevitably scarce pre-orders for the $599.99 package will start on May 19th, so you'd better get clicking if you want Snake and Gray Box to face off in your living room.
No, we mean it. Judging by Konami's labyrinthine sign-up process for the
Metal Gear Online Beta, you'll need at least several days to prepare a registration, obtain an ID, convert that into e-currency, trade it in for the microfilm, enter the password, steal the key code, write the secret URL on a postcard and summon Hideo Kojima in an arcane ritual.
Note: This bundle is different from the
regular, $499 MGS4 bundle which includes an 80GB PS3 and a DualShock 3.
by Randy Nelson May 15th 2008 3:00PM
Filed under: Nintendo DS, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

click to enlarge
When
Guitar Hero first hit PS2, we thought: "Wow, this is like Konami's
GuitarFreaks ... and that's been around since the original PlayStation. Why don't they release it here?" Well, our question was answered at yesterday's Konami Gamer's Night 2008 with the unveiling of
Rock Revolution. Taking the "Revolution" suffix naming scheme of its other music genre (
bemani) cousins, the game, from
SingStar developer Zoë Mode, is set for a fall release on PS3, Xbox 360, Wii, and Nintendo DS. We have the first screens of the HD offerings, along with some salient details:
The PS3 and Xbox 360 versions will feature:
- 40 songs on the disc, with DLC tracks planned
- Record your own songs in a "Jam Session" (8 separate tracks)
- Online co-op, versus, and battle of the bands modes
- Crazy big drum set with six pads, plus pedal
The Wii version adds the ability to play "air guitar" using the Wiimote and nunchuck; and the DS version includes a "Vocalist" mode using the built-in microphone. Check back for our hands-on impressions of
Rock Revolution for Xbox 360 -- and be sure to peep the debut trailer after the break!
Continue reading Konami jumps on the 'band' wagon with Rock Revolution
by Ross Miller May 15th 2008 2:00PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
We've received a handful of anonymous tips indicating that Electronic Arts is conducting surveys (surprise!) for
Rock Band 2. From what we've seen, the survey is being conducted by Listen Research for EA. The survey breaks down as follows:
- The sequel will be full featured and will represent a jump similar to that from Guitar Hero I to GHII, or GHII to GHIII.
- Separate questions ask the likelihood of purchasing Rock Band 2 Special Edition (i.e. the full instrument package) for $199, $169 and $149, respectively. All current Rock Band consoles (PS3, PS2, Xbox 360 and Wii) are mentioned.
- There are questions concerning Rock Band Track Pack: Volume 1 and how many expansion packs you are expecting to purchase in the next six months.
- The survey asks likelihood of purchasing Rock Band over a multi-instrument version of Guitar Hero.
EA reportedly provided details on the new features for
Rock Band 2 in some of the surveys, but we haven't been able to confirm this.
New additions to World Tour mode are said to include online play, the recording of music videos and hiring of staff members. Other new features include Battle of the Bands, competing against other bands in daily and weekly battles, setting challenges to progress through your band's discography in increasingly harder setlists, as well as a drum trainer mode.
We've requested comment from MTV, Electronic Arts and Harmonix.
[Thanks to Andre and everyone else who sent this in!]
by Christopher Grant May 15th 2008 11:09AM
Filed under: Nintendo DS, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360
At a private event last night, a very excited (and cautious) Sega told us about their new partnership with Platinum Games, the creative team comprised of former members of Capcom's Clover studio. Sega of America pres Simon Jeffrey introduced them like this: "These guys are some of the most talented, some of the most respected guys in the entire gaming business. Their portfolio is incredible, they're revered, they're almost worshiped in some parts of the gaming community and we're very truly honored to be working with them."
The first three games should come as little surprise to anyone reading Joystiq the last couple days:
Bayonetta, by Hideki Kamiya, creator of
Devil May Cry,
Okami, and
Viewtiful Joe;
Infinite Line, by
Hifumi Kouno at Nudemaker, creator of
Steel Battalion and, before that, the
Clock Tower series; and
MadWorld, a mad-cap feast of ultraviolence for -- you guessed it! -- the Wii by first time director
Shigenori Nishikawa.
Continue reading Sega announces Platinum Games partnership, first three games
by Alexander Sliwinski May 15th 2008 10:16AM
Filed under: Sony PlayStation 3, Business
Lazard Capital analyst Colin Sebastian
believes a price cut for the PS3 is unlikely this year. He states that Sony management is focused on achieving profitability in the PlayStation division and that a PS3 price cut won't happen in the near term.
Sony expects to sell 10 million PS3s this year,
doubling the global number of systems stationed on our little big planet. With the HD movie war in the bag and an
increase in HD television adoption, it's not unreasonable to assume the PS3 being people's go-to movie player. As this blogger's mother put it, "Why would I @$%&ing pay for a basic Blu-ray player when I can get a PS3 for the same price? I want to play my
Final Fantasy. When is my
Final Fantasy coming out?"
by Jason Dobson May 15th 2008 4:00AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Driving
When we're not
shopping for cars online or squabbling with forum goers over
botched video coverage, most of our time spent with Codemasters' cryptically named racing game
GRID will likely be spent online. It's something the devs obviously understand, as the company has revealed what multiplayer shenanigans we can look forward to when
Race Driver: GRID ships for the Xbox 360, PS3, and PC on June 3.
According to Codemasters, the game will have us eating the dust of up to 11 other racers at once on some 32 different online racing events spread across 80 circuits and 15 different global locations. The devs also note that care has been taken in "maximizing" the time spent actually racing, while keeping the minutes spent in lobbies idling in neutral at a minimum. Of course, our driving skills, or rather lack thereof, have us more interested in what the Codies call "full car damage," which will be able to be turned on or off. The laundry list of features also includes the ability to download ghost cars of top drivers to race against as well as a spectator mode, you know, for those of us who learn by watching
instead of doing.
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